Cybernetics

Cybernetic Technology makes it capable to install machines into a person. Used originally to replace limbs or organs lost in accidents it has over time become somewhat of a ‘fad’ to get implants, like a mechanized form of Plastic Surgery called ‘Upgrading’. It should also be known that 18 is the legal age for ‘vanity upgrades’ (which is any upgrade that isn’t needed for a valid medical reason. ie. a Ten year old loses his hand in a car accident, he can getting a cybernetic hand vs. a 16 year old wants to run faster, getting muscle enhancers. The former is a valid medical reason the latter is Vanity).

If you are unsure if your idea flies, please feel free to look at existing characters with Cyber enhancements, check out the Q&A section or ask the Mods.

  • The Upside
  • The Downside
  • Side Effects

The upside to Cybernetics is that it can enhance one’s speed or strength, sight or hearing, even breathing and heart beat depending on what is ‘upgraded’.

The downside to Cybernetics is that some people can easily become obsessed with them, and it’s a running theory that the more of oneself one replaces with metal and computers the less of oneself there is. It’s a popular belief that the more metal in someone the less human- some look at the violent tendencies of the Cybermen as proof of this.

There are a few side effects that come with ‘upgrading’. The biggest one is death. There is a great risk to upgrading, especially when it’s something that runs below the surface like lungs, eyes or heart. There is also a 40% chance of rejection in a normal person (some have a higher percentage and there are a few cases of people who have the inability to upgrade). Upgrades that wire into the brain (which is most now a-days) have a risk of short circuiting as time passes and as pathways age, especially if they’re not kept up. Cybernetics must be kept up. Just like you’re tune up your car, Cyber implants must be checked for function-ability as well as degradation and a handful of other things at least once every six months.

Types of Cyberware

As new types of cyberware are created and/or added to the game we will add them here.
There are few categories of Cyberware; Implants and Nanotech. While Cyber purists might not call Nanotech Cyberware, they are still small machines that change the way things function. Implanted Cyberware have a few subsets. Augments are typically subdermal, however they aren’t always. When you think of ‘Cyber’ you’re probably thinking of Augments, limb replacements, eye replacements, muscle enhancers, basically any tech that augments a natural ability. Functional are things that are purely functional (not to say augments don’t function, stay with us). Functional implants are the most common from the datachip that 80% of the population has to the datajack used to easy computer access, implanted communication devices, remotes, etc. all of these are functional implants. Lastly there are superficial implants. These are things like compartments or other purely visual implants (akin to getting a piercing) like LED lights implanted under the skin.

Augments

Cybernetic Eye – A false eye that is designed to appear like real (completely replaces the real eye). An assortment of mods available such as zoom, light diffusion, nigh vision, infrared etc.

Functional

Datachip – A chip implanted under the skin. (see Money & ID for more details)

Datajack – A port implanted in the skull (typically behind the ear) that directly links to the brain. The user has a jack they can plug in (some have one in at all times) they can code to specific devices to ‘jack in’ to their systems. The jacks themselves can be removed (but not the ports) to allow the users to reprogram or use a jack hooked to a different system, or even hardwire into a computer. The jacks allow the user to use their mind to control the navigation of the computer. Datajacks are required for AR glasses. Some people also use a keyboard which does help some with multitasking.

Implanted Communication Device or ICD – Basically an implanted cellphone, the sound is patched right into the ear, the receiver runs along the jawbone allowing even a whisper to pick up on what is said. Many aspects of the device are voice activated by pressing a finger on a specific diode on the palm. The ICD can also be linked to a pair of AR glasses to allow heads up texting.

Injection port – A port implanted in the arm, hip or leg that is tied to the blood stream. A vial of medicine (or drugs) can be inserted into the port and after a firm press will trigger the port to release the vial allowing the contents to go directly into the blood stream.

Superficial

False Compartments – A space implanted beneath the skin in a ‘dead zone’ of the body (sometimes muscle, tissue and organs are shifted and recomposed to make room). The compartments are sealed completely from the internal bodily fluids and have an opening at the surface of the skin that can be designed to blend in completely. Various opening methods can be installed from the push to open to the press a button elsewhere to a fingerprint lock.

Nanotech

Superficial Nanites – Small machines that can be implanted to do a variety of things. The machines are simple and can’t be hacked (the programming is always secure and the devices are programmed for one function and one function only). Superficial Nanites can be designed to do things such as; change the color and/or length of your hair, change the color of your eyes, change the color of your skin, keep your skin free of blemishes, change your scent, etc.